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Find your rhythm in Emberwake

A dash is an escape route—and the start of your counterattack.

Play Emberwake →
Modes
Campaign and Endless Night
Worlds
Six sanctums, then the Sunless Warden
Progress
Campaign checkpoints on this browser
Players
Single player

Dash through danger, then turn back

Dashing through an enemy ignites your blade. Use that brief opening to strike the enemy you passed, rather than spending the whole dash running away. Watch where the dash will end: moving through a crowd is useful only if the landing space is clear.

Build around a rhythm

A sanctum contains two encounters. The gift choice afterwards changes the rest of your run. Health is useful when repeated small hits are ending your attempts; damage helps shorten dangerous encounters. Take the campaign slowly enough to learn enemy windups before trying to push an endless personal best.

Read the ground before the enemy

A marked attack area is a warning to reposition. Walk out of small threats so your dash remains available for a packed corner or a larger attack. Sunburst needs charge; keep it for a situation where clearing nearby enemies and projectiles creates room to move.

The six sanctums

The route moves through the Shattered Sanctum, Whispering Grove, Glass Cloister, Sunken Gardens, Ember Dunes, and Heart of Night. Each has its own palette and environmental details. After twelve encounters, the Sunless Warden is the campaign’s final fight. Endless Night cycles the environments and brings a boss every five waves.

Controls

WASD or arrows · Move
J or click · Strike
Space · Dash
E · Sunburst
Escape · Pause
Touch controls appear on mobile.

What is saved?

Continue restores the latest campaign checkpoint, saved when a run begins and after a gift choice. It is not a frame-by-frame resume: unfinished encounters may need replaying. Endless Night keeps a personal best but does not resume an interrupted run. Clearing this site’s browser data removes these saves.

Can I leave halfway through a fight?

Pause safely while keeping the tab open. If you close or reload it, Continue returns to your saved checkpoint.

Can I play quietly?

Yes. Use the sound control to mute both the peaceful soundtrack and effects. Movement and attack warnings remain visible.

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